Second project for inorganic modeling. I feel its much better than my barn winch.
Low poly, this will eventually get the detail of the high poly projected onto it.
Sunday, November 13, 2011
Here are the screen shots from project 1 for level design. It is a playable level for a 360 view, meaning the character is restricted to one area of the map and can just enjoy the scenery from that one spot. The screen shots however show different angles just to get a better sense of the space.
This is from the 360 view spot.
Posted by Craig Burgess at 9:27 PM
Saturday, November 5, 2011
Fishee isn't a spelling mistake, I modeled it after a fish from star wars called an Opee. This is a 2nd pass at rendering. I had to delete some of my effects to knock down the rendering time to less than 4 hours. I'll try the 17 hour one when I have time.
I realized I had a lot of mistakes within the model and the rig when I went to animate, but being pressed for time I had to continue on with what I had built 2 weeks ago.
I'm happy with the over all appeal and the animation is passable for me seeing as the rig wasn't working as well as it should have.
Posted by Craig Burgess at 7:37 AM