Friday, September 30, 2011


This is a link to my first 3DS max animation, I'll get a video on here once I render out a smaller file but if anyone wants to see it asap the link should do the trick. We get one more critique on this before it is due.

Thursday, September 29, 2011


Almost done...

Building for Unreal Tournament

I went a bit too big and didn't really finish it off as much as I wanted to but I'm happy with the over all project.

Friday, September 23, 2011



We are in the middle of making a raptor for a couple of classes so these are process shots.

I like how the hands and feet are coming along.

I threw a Turbosmooth option on him just to see how he would look with more polygons. This is really just a visual for me seeing as turbosmooth isn't used by the gaming industry supposedly.

Unreal Tournament mechanical room

We use the engine behind the Unreal Tournament series to create maps and see how levels are built. So this is a mechanical room I built by using the assets in the game.

Monster Poly

First organic creation, and again with a few more tools.

House from a source image

Take a house and build it using simple shapes. We were given a few more tools to work this one out to make interesting shapes and such. These first few creations look pretty lame because we are just choosing a colour for an object when we create it, when we start unwrapping models and adding textures everything will look purrdy.

Dream deck...ish

I left the UI in just so you can get confused and wonder how any of this crap works.

Mostly this was just to get used to using the shapes and working in 3D, I already feel like I could rip a new one out in half the time and it would be 10 times better.

Ya that's a telescope...


So I've just started my 3rd year at Seneca. Seeing as I'm now in the Gaming stream of the program, my work is about to take a technological leap forward. Instead of hand drawn art most of my assignments are in the program called 3DS Max. This allows me to build in 3D and also animate with cool camera angles and such! So without further a due here are some of the first models I've made.