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Monday, November 14, 2011

Tape Measure

Second project for inorganic modeling. I feel its much better than my barn winch.


High poly



Low poly, this will eventually get the detail of the high poly projected onto it.


Sunday, November 13, 2011

Unread Mountain Jump

Here are the screen shots from project 1 for level design. It is a playable level for a 360 view, meaning the character is restricted to one area of the map and can just enjoy the scenery from that one spot. The screen shots however show different angles just to get a better sense of the space.


This is from the 360 view spot.


Barn Winch power

First project for inorganic modelling. High and Low poly of a barn winch.







Saturday, November 5, 2011





Fishee isn't a spelling mistake, I modeled it after a fish from star wars called an Opee. This is a 2nd pass at rendering. I had to delete some of my effects to knock down the rendering time to less than 4 hours. I'll try the 17 hour one when I have time.

I realized I had a lot of mistakes within the model and the rig when I went to animate, but being pressed for time I had to continue on with what I had built 2 weeks ago.

I'm happy with the over all appeal and the animation is passable for me seeing as the rig wasn't working as well as it should have.

Saturday, October 15, 2011

Pillar

Pillar for Inorganic Modeling class




Fairly happy with it except for the fact that my poly count managed to reach 1.3 million and Max was chugging, not allowing me to fix little issues as easily as I wanted.

Friday, September 30, 2011

Title

This is a link to my first 3DS max animation, I'll get a video on here once I render out a smaller file but if anyone wants to see it asap the link should do the trick. We get one more critique on this before it is due.

http://www.megaupload.com/?d=BTYZTBL2

Thursday, September 29, 2011

Stove



Almost done...