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Sunday, November 13, 2011

Barn Winch power

First project for inorganic modelling. High and Low poly of a barn winch.







Saturday, November 5, 2011





Fishee isn't a spelling mistake, I modeled it after a fish from star wars called an Opee. This is a 2nd pass at rendering. I had to delete some of my effects to knock down the rendering time to less than 4 hours. I'll try the 17 hour one when I have time.

I realized I had a lot of mistakes within the model and the rig when I went to animate, but being pressed for time I had to continue on with what I had built 2 weeks ago.

I'm happy with the over all appeal and the animation is passable for me seeing as the rig wasn't working as well as it should have.

Saturday, October 15, 2011

Pillar

Pillar for Inorganic Modeling class




Fairly happy with it except for the fact that my poly count managed to reach 1.3 million and Max was chugging, not allowing me to fix little issues as easily as I wanted.

Friday, September 30, 2011

Title

This is a link to my first 3DS max animation, I'll get a video on here once I render out a smaller file but if anyone wants to see it asap the link should do the trick. We get one more critique on this before it is due.

http://www.megaupload.com/?d=BTYZTBL2

Thursday, September 29, 2011

Stove



Almost done...

Building for Unreal Tournament

I went a bit too big and didn't really finish it off as much as I wanted to but I'm happy with the over all project.

Friday, September 23, 2011

RaptorB

Finished!

We are in the middle of making a raptor for a couple of classes so these are process shots.


I like how the hands and feet are coming along.


I threw a Turbosmooth option on him just to see how he would look with more polygons. This is really just a visual for me seeing as turbosmooth isn't used by the gaming industry supposedly.