This is a link to my first 3DS max animation, I'll get a video on here once I render out a smaller file but if anyone wants to see it asap the link should do the trick. We get one more critique on this before it is due.
http://www.megaupload.com/?d=BTYZTBL2
This is my first blog dedicated to the work from my first year of animation school of witchcraft and wizardry.... and anything after.
Friday, September 30, 2011
Thursday, September 29, 2011
Building for Unreal Tournament
Friday, September 23, 2011
RaptorB
Finished!
We are in the middle of making a raptor for a couple of classes so these are process shots.
I like how the hands and feet are coming along.
I threw a Turbosmooth option on him just to see how he would look with more polygons. This is really just a visual for me seeing as turbosmooth isn't used by the gaming industry supposedly.
We are in the middle of making a raptor for a couple of classes so these are process shots.
I like how the hands and feet are coming along.
I threw a Turbosmooth option on him just to see how he would look with more polygons. This is really just a visual for me seeing as turbosmooth isn't used by the gaming industry supposedly.
Unreal Tournament mechanical room
House from a source image
Take a house and build it using simple shapes. We were given a few more tools to work this one out to make interesting shapes and such. These first few creations look pretty lame because we are just choosing a colour for an object when we create it, when we start unwrapping models and adding textures everything will look purrdy.
Dream deck...ish
Welcome back....me
So I've just started my 3rd year at Seneca. Seeing as I'm now in the Gaming stream of the program, my work is about to take a technological leap forward. Instead of hand drawn art most of my assignments are in the program called 3DS Max. This allows me to build in 3D and also animate with cool camera angles and such! So without further a due here are some of the first models I've made.
Subscribe to:
Posts (Atom)