It lives! In game(Unreal editor) model with a lighting map baked in showing the small branch shadows. It was a fairly simple process to get the model into the editor, which is what we will be doing a lot of next semester. I'm looking forward to getting some of my other objects into Unreal.
Craig's Art
This is my first blog dedicated to the work from my first year of animation school of witchcraft and wizardry.... and anything after.
Saturday, December 17, 2011
Modular Hallway
Another learning curve! Creating this whole thing on my own was indeed a feat. It gave me a real idea of whats involved in creating a level. I'm content with this, overall I think it was a bit hard to visualize what everything would look like from the start so I had to keep back stepping to do fixes. I definitely learned what not to do on this one but still I think it is another successful project.
Support System with normals
Hammer
Thursday, December 1, 2011
Tape Measured and blood
Project 2 of inorganic modeling is all done and is looking 10 times better than project 1. I'm still not completely happy with the low poly and the normal map I made but once I got the Specular map on there it really helped. The blood was added as an homage to EVERYONE ELSE putting blood on their hammers, swords and shields... I think it makes much more sense to have blood on a tape measure but that's obvious....
On to my hammer!
On to my hammer!
Monday, November 14, 2011
Tape Measure
Subscribe to:
Posts (Atom)